ELO 2022
May 30 - June 1
COMO - ITALY
Education and Electronic Literature
THE ELO 2022:
IN-PRESENCE
and ONLINE
The International Conference will offer keynote talks, panels with presentations in parallel tracks, debates and experimental labs. The Media Art Festival will present a selection of works. The main venue is the Collegio Gallio of Como (Italy), one of the most ancient European schools.

E2Lit: Education and Electronic Literature
THEME RATIONALE
Forms of fiction and literature underwent a process of disembodiment and cross-fertilization during the revolution from the Gutenberg Galaxy — printed paper, mass distribution — to the McLuhan Galaxy — new media, hypertext, collaborative writing — (Castells, 2003). The dimension of literacy has moved from a semiotically-measured geometry (De Saussure, 1916; Hjelmslev, 1969) to a dislocation and a deconstruction of contents and channels that give expression to new products (Derrida, 1974; Landow, 1994; Bolter & Grusin, 1999). The impact of social media on narratology has redefined the meaning of readership and authorship. The author not only loses his/her traditional role, but becomes an icon of himself/herself, a collective-minded producer that is self-perceived through the extro-flexed eye of the amniotic network in which he/she defines his/her narrative experience (De Kerckhove, 2003).
This conference seeks to shed light on digital literature according to the epistemological crisis of authorship and the new dimension of participation and relationship offered by both the Web and new media. The conference will offer keynote speeches and talks to examine specific case studies. Moving from the state of the art, the aim is to investigate the interdisciplinary relations in the field of electronic literature, in order to favour a pattern recognition about theories, technologies, and social dimensions of the phenomena to offer
a critical toolkit to understand and map out the emerging knowledge and practices created by this field and the multifaceted dimension of education.
We invite artists, researchers, scholars, PhD candidates, experts and practitioners to submit works, papers, case studies, and media artefacts for presentation at the festival and in the different venues of the Conference.
CONFERENCE AND MEDIA FESTIVAL INITIATIVES
WHO ARE WE
DESIGN CONCEPT
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CREATIVE PROCRESS
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USER INTERACTION
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AWESOME RESULTS
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RECENT WORKS
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GLOBAL REACH
ONLINE PRESENCE
USER FOLLOWERS
BLOG SUBSCRIBERS
OUR GREAT TEAM

Matt Connors
Lead Dev
Christy Walkins
CSS Guru
Brent Matthews
Project Cordinator