CALL FOR PAPERS, POSTERS, PANELS, ARTWORKS
We invite artists, researchers, scholars, PhD candidates, experts and practitioners to submit works, papers, case studies, and media artefacts for presentation at the festival and in the main Conference venue. Possible submissions: papers (presentations), short papers (lightning talks), panels (group presentations or lightning talks), posters and media artefacts.
Please submit an abstract for any possible proposal (click here to submit).
- Abstract submission:
7 January 2022January 31 (no more reschedules)
- Abstract/panel acceptance:
March 7March 15
- Full paper submission: April 25
- Conference starts: May 30
Accepted abstracts will be presented in the parallel sessions/tracks of the Conference and full papers will be published in the proceedings of the Conference. The conference organizing committee will provide a selection of the best papers to be published in a peer-reviewed journal.
E2Lit: Education and Electronic Literature
Forms of fiction and literature underwent a process of disembodiment and cross-fertilization during the revolution from the Gutenberg Galaxy — printed paper, mass distribution — to the McLuhan Galaxy — new media, hypertext, collaborative writing — (Castells, 2003). The dimension of literacy has moved from a semiotically-measured geometry (De Saussure, 1916; Hjelmslev, 1969) to a dislocation and a deconstruction of contents and channels that give expression to new products (Derrida, 1974; Landow, 1994; Bolter & Grusin, 1999). The impact of social media on narratology has redefined the meaning of readership and authorship. The author not only loses his/her traditional role, but becomes an icon of himself/herself, a collective-minded producer that is self-perceived through the extro-flexed eye of the amniotic network in which he/she defines his/her narrative experience (De Kerckhove, 2003).
This conference seeks to shed light on digital literature according to the epistemological crisis of authorship and the new dimension of participation and relationship offered by both the Web and new media. The conference will offer keynote speeches and talks to examine specific case studies. Moving from the state of the art, the aim is to investigate the interdisciplinary relations in the field of electronic literature, in order to favour a pattern recognition about theories, technologies, and social dimensions of the phenomena to offer
a critical toolkit to understand and map out the emerging knowledge and practices created by this field and the multifaceted dimension of education.
Possible topics include but are not limited to the following conference’s tracks:
- E-lit as Digital Humanities: Digital layers, multifaceted comprehension patterns and critical thought to redefine the e-lit dimension in educative environments.
- Education beyond the (e)book: The possibilities of participatory culture in educational environments. How can e-lit promote values like democracy, pluralism, participation, diversity and sustainability…
- Coding education: the use of e-lit to set up essential skills to adapt to the digital age.
- E-practitioning: Literature and digital practices at crossroads.
- We are platforms: Rethinking e-lit and its educative role and collaborative practices after the emergence of the pandemic.
- AIrchive and UXPoetry: E-lit and its preservation between Artificial Intelligence and the need of a new poetic of user experience (UX).
- Digital Heterotopies: The possibilities within e-lit to present, criticize and denounce everyday social rhetoric.
- Education on diversity and sustainability: E-lit as cultural practice to educate about integration, gender respectfulness and global sustainability.
- Politics and Policies: Education on e-lit as a framework for civic engagement and civil society.
- STEAM-punk: The cross-fertilization among STEAM disciplines (science, technology, engineering, the arts, and mathematics) and the different approaches to e-lit culture.
- Polysemy and synaesthesia: E-lit forms and works to open a different perspective of meaning and knowledge across multisensorial and plural dimensions of understanding.
- Electronic Opificium: The Aesthetics of Tech. Experiments and handcrafted works to revitalize the idea behind literature and its digital possibilities.
Interdisciplinary contributions are especially welcome.
FESTIVAL EXHIBITION IN-PRESENCE and ONLINE
We invite proposals of digital artworks and e-lit pieces to be featured as part of the in-person ELO Conference and Art Festival on E2Lit: Education and Electronic Literature.
All forms of electronic literature, multimodal writing, digital art, playful narrative, literary games, hypertext, and screen fiction will be considered.
Please, be detailed on any special requirements. Submissions should provide the following information: author name(s) and biographical note(s); 500-word artist statement detailing the aesthetic intentions, the structure of the piece, and its relationship to the conference theme.
If you would like your work to be considered for a performance, please indicate that on the submission with an additional description (250 words max) of the nature of the performance as well as any technical requirements.
Statements should be anonymized for peer review. Technical specification providing exact details of what will be required to facilitate the work’s inclusion in the exhibition. This should include information on the materials, technologies, and spatial requirements necessary, and what the artist will require the gallery to provide. Please, be as detailed as possible regarding physical components and needs, including wireless internet.
Pieces accepted to either exhibition will need to be delivered (physically or virtually) prior to the exhibit’s opening, and will remain on display after the conference ends before being returned to the artist.